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Hunt Showdown 2.2 Update Patch Notes

Ana sayfa / Patch Notes

Hunt: Showdown is a first-person shooter video game developed and published by Crytek in the past years. In the game, the player assumes the role of a bounty hunter who must kill a mythical monster in order to claim the bounty and survive long enough to reach an extraction point. The game receives patches regularly and a while ago a new one showed up. Check out the Hunt Showdown 2.2 update patch notes down below.

Hunt Showdown 2.2 Update Patch Notes

Dark Sight Boost Changes

With Update 2.2, players can receive a Dark Sight Boost even while not holding a Bounty Token. While looting a Bounty Token still gives players the normal 5 seconds of Dark Sight Boost (10 if player is Solo and has Magpie), players can now receive a Dark Sight Boost from the following sources, whether they’re holding a Bounty Token or not: the Dark Sight Boost Sealed Reward, the Corpse Seer Trait, or the Fortune Teller Machine.

Dark Sight Boost Gained Icons

Additionally, Hunters will now leave a scorch mark on the map when they gain a Dark Sight Boost.

This happens regardless of the source and the amount of Dark Sight Boost gained, whether it’s from picking up a Bounty Token, interacting with the Dark Sight Boost Sealed Reward, interacting with the Fortune Teller Machine, or looting a Hunter when using the Corpse Seer Trait.

The icon is visible to everyone in the Mission, so keep this in mind as it will give your position away.

New Equipment

New Weapon: Chu Ko Nu

Medium slot repeating crossbow that fires Compact Bolts. Has a high rate-of-fire and is quiet. Bolts can be recovered and reused. Lacks dedicated iron sights and can only be fired from the hip.

New Weapon Variant: 1865 Carbine Aperture

Specter Arms made, repeating rifle. Well-balanced and fast reloads make this effective at medium range but lacks Levering abilities. Modified with an enhanced toggle-able peep sight.

New Weapon Variant: Krag Silencer

Springfield made, bolt-action rifle. High fire-rate and ability to top off are offset by lower damage than other rifles. Modified with a silencer.

New Weapon Variant: Maynard Sniper Silencer

A scoped rifle with high damage and medium ammo. Requires a two-stage reload with the placement of a percussion cap. Modified with a silencer. Can split ammunition between two different types.

New Weapon Variant: Sparks Pistol Silencer

Single-shot rifle, cut down into a small handgun. Equally powerful up to mid-range and convenient to handle. Increased recoil. Modified with a silencer. Can be dual wielded. Can split ammunition between two different types.

New Consumable: Recovery Shot

A syringe that delivers a potent shot to restore one previously lost Health Chunk. It brings the Health Chunk back empty, requiring other healing to top it back up.

Developer Note:
With the introduction of the Recovery Shot, we give players a reliable way to replenish lost health mid-Mission and allow them to stay in the fight. Giving the players more ways to replenish lost Health Chunks has been a big request from the community and we are happy to experiment with this on the equipment level with the Recovery Shot. There is also a rare chance to randomly acquire an instance when looting Saddle Bags.

New Ammo Type: Subsonic Ammo

Smaller, weighted bullets with less gunpowder, which travel slower than the speed of sound for quieter gunshots at the expense of harder leading targets at distance and a stronger drop. Equipping them will also yield a larger number of extra bullets.

Introduced to following weapon families:

Silencer Changes

With the introduction of Subsonic Ammo, we are making some general changes to Silencers.

Custom Equipment Animations

With Update 2.2, we are introducing a new Equipment Animations feature that gives players a new way of customizing and showing off their gear during inspect.

Inspecting your weapons can be triggered while inside a Mission in the following ways:

Equipment Animations (EAs) are made for and can be applied to specific weapons, Tools, and Consumables, overriding their default inspect animation.

The list of new Equipment Animations introduced with Update 2.2 is as follows:

Lawson Delta – Map Reintroduction

Developer Note:

We are very happy to bring back Lawson Delta, Hunt Showdown’s second released map, revitalized and re-envisioned for Hunt Showdown 1896. Just like with Stillwater Bayou before, this map has undergone significant enhancements thanks to your feedback and our commitment to improving the experience.

Areas like Wolfshead Arsenal, Iron Works, Nicholls Prison, Salter’s Pork, and Bradley & Craven Brickworks have been refined with new options and tactical choices for both attackers and defenders. Windows, ladders, doors, new paths, and strategic access points have been added to encourage dynamic gameplay.

New Trait: Fast Fingers

Prepare some bullets in hand to reload the Springfield 1866 and Sparks rifles, and their non-pistol variants, faster. Costs 4 Upgrade Points.

Developer Note:
Fast Fingers is a new Trait that allows the player to have some bullets prepared in between their fingers on single-shot weapons, allowing for a faster cycle time to deliver the follow-up shot faster.
For this update, the weapons working with this Trait will be the Sparks rifles (not its pistol variants) and the Springfield 1866 rifles.
In an upcoming update, the Trait will be expanded to the Maynard Sniper and the Martini-Henry rifles.

Trait: Surefoot

You can sprint while holding primed Throwables, First Aid Kits, and Consumable Shots. You move faster while crouching. Costs 4 Upgrade Points.

Developer Note:
A returning favorite from past Events, Surefoot is now added to the regular Trait pool. An issue with the crouch speed buff persisting in other states has also been resolved.

Gunplay

Gameplay

Dark Sight Input Changes

Lootable Saddle Bag Changes

Kill Trade Window Improvements

Developer Note:
As mentioned in our recent blog post, with this update we will be releasing our initial set of improvements for the new kill trading window. We will closely monitor this and also want to hear your feedback so we can make any potential adjustments needed. Please let us know what you think!

Ear Ringing

Penetration Adjustments

Misc. Gameplay Changes

Meta

Custom Ammo Scarcity

Introduced Custom Ammo scarcity—a new status for Custom Ammo that is similar to Scarce Traits. An ammo type can be marked as Scarce and is consequently no longer available for purchase. It can still be found in-Mission, and players’ existing inventory of the marked Custom Ammo type can still be used.

For Update 2.2, the following Custom Ammo types have been marked as Scarce:

We plan on reviewing and further adjusting the list of Scarce Custom Ammo in future updates.

Free Recruits

Arsenal

Developer Note:
The cost of all Silencer variants have been changed to be percentage-based. All silenced weapons now have a 15% increase over their non-silenced versions, with some weapons only seeing a very minor change systemically.

The price of the Dark Dynamite Satchel was already changed in 2.1.1, but was not communicated in the Patch Notes, so we’ve added it now.

Trait Price Adjustments

Reduced the price of the following Traits:

Hunter Progression Rewards

Added 18 Hunters to permanently unlock via Hunter progression.

Reaching Level 50 with certain Hunters now unlocks a new Hunter “tier” representing that character’s experience and personal progression.

In 2.2, the following Hunters have new progression unlocks:

You can also view all Hunters’ progression unlocks—as well as preview their different models for Rookies, Survivors, and Veterans—in the menu.

Bounty Clash Adjustments

Bloodline Progression Balancing

Prestige Screen Update

The Prestige screen has been updated, giving players a full overview of the Prestige rewards track.

Black Blood FX Toggle

We have a new option in the Game Settings menu which turns blood effects from red to black.

Weekly Challenges Favoriting

Team-Only Comms

We are introducing an extra communication channel that can only be received by your teammates which includes both Text Chat and Voice Chat. This will help to level the ground between invite-only teams that self-organize using external voice tools, and random teams that rely on in-game communication.

For Text Chat we are splitting up the chat button between two different inputs, one for team-only and one for proximity chat respectively. Chat entries will also display in the same channel a message was sent.

For VOIP / Voice Chat on PC, we are going to add an additional input key that allows you to speak to either the team-only or in the proximity voice channel. Additionally, we are going to add new option entries that allow the user to control the behavior for the respective channels.

For our users on console platforms or those using gamepads, we are going to provide the ability to cycle through channels (double-tap Dpad Down) and to mute the currently selected channel quickly (single-tap Dpad Down)

There are a few rough edges with the new system, which we hope to resolve soon:

Performance

Audio

General additions or changes:

Mixing Changes

AI

Hellborn

Boss Targets

Meathead

Miscellaneous

UI

With Update 2.2, we’re improving UI features, progression, and communication, addressing the community’s most requested features and fixes. Over 350 reported bugs have been resolved, alongside enhancements to the menu experience, the addition of new systems like Tiered Hunters and Custom Weapon Inspect Animations, and reworked UI elements to deliver an intuitive experience for all players.

We are continually monitoring player sentiment and are aware of additional community requests. Rest assured that we are committed to addressing more pain points in future updates.

For the full list of UI-related bug fixes, check out the relevant section here.

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